BIO
Hello! My name is Cameron and I am a game audio professional in the Philadelphia area. I currently work at Bungie as a Senior Technical Audio Designer on Destiny 2.
i specialize in in audio implementation, workflow improvements, tools development, gameplay scripting, and music design.
I program my own games and perform music under the moniker Loadcard.
Prior to my focus in technical game audio, I freelanced as a producer, mixer, and editor on various rock/punk records for artists in the Philadelphia / NYC area. I have credits on recordings that have seen releases through Sub Pop Records, Lame-O records, Julia’s War, Dead Tank Records, Father/Daughter Records, and many others.
for any inquiries:
email :: hello [at] cameronkonner.com
Shipped titles:
Destiny 2: Episode: Heresy
Destiny 2: Episode: Revenant
Destiny 2: Episode: Echoes
Destiny 2: The Final Shape
Destiny 2: Season of the Wish
Destiny 2: Season of the Witch
Destiny 2: Season of the Deep
Destiny 2: Season of Defiance
Destiny 2: Lightfall
Destiny 2: Season of the Seraph
Destiny 2: Season of Plunder
Destiny 2: Season of the Haunted
Destiny 2: Season of the Risen
Destiny 2: The Witch Queen
Destiny 2: 30th Anniversary Event
Halo Infinite
Smelter
SuperLuminauts



Bungie, Inc - Destiny 2
Senior Technical Audio Designer
2021 - Present
I am currently working as a Senior Technical Audio Designer for Destiny 2’s evolving world. I provide workflow improvements, implementation, scripting support, and anything that makes content creation easier for the audio team.
343 Industries - Halo Infinite
Technical Music Designer / music editor
2019 - 2021
I was a Technical Music Designer / Music Editor on Halo Infinite’s campaign. I edited large orchestral sessions into assets for both horizontal and vertical music implementation, as well as implementing and creating systems for the assets to flourish in a variety of gameplay scenarios. My technical focus was on the ‘open world’ music functionality.
X Plus Games - SMELTER
technical sound designer
2019 - 2021
I was the Technical Sound Designer for Smelter, in charge of both creating all assets and implementing them into the game using C#, FMOD, and Unity. I scripted many audio systems from scratch including (but not limited to) splines, water interaction, ambience systems, and interactive music systems.
SOLO DEVELOPED GAMES
Loadcard - heart attack
2024
Work solo or together (up to 4 players) as you try to extend your patient's life for as long as possible. Avoid contact with the horizontal line to beat your high score. Made in (mostly) 11 days for a Philly Game Mechanics game jam. The game was developed for the Phillytron, a 4-player arcade cabinet featuring games made by Philadelphia developers.
SELECTED MUSIC DISCOGRAPHY
Toasted Plastic - June Highs
Self-Released
Production / Recording / Mixing / Performance